30 August 2010
Logo Growth - Part 2, Ideas
No long, thoughts-and-process post this time. I've had a while since the last logo growth entry to think about how I'd like the Heterochromia logo to look. Here are some of my sketches so far, and a recap of the qualities I had brainstormed:
(No, not all my sketchbook pages are as neatly laid out as this one)
28 August 2010
Inumerable, Unfinished Landscapes
In illustration, it is the subjects—people, animals, even objects—which are compelling.* They may be animate, show bend, scrunch, stretch, and twist, and may vary from depicted "moment" to "moment." These are the things on which we, as readers or as viewers, focus our attention. Yet, despite all these enticing features, subjects require context. And thus, I am forced to tackle that which gives me something akin to dread: backgrounds.
I have begun to realize that, in order to adequately tell my stories, I must learn to treat the setting as a component as important as character, no matter how much more involved I am in the unfolding lives of my characters. Some of my favorite comic/manga artists are so because of their ability to do just that: Amy Reeder Hadley can whisk us through myriad locations as fascinatingly as through time in Madame Xanadu; Sean Gordon Murphy's urban backgrounds are as gritty and interesting as the characters populating them. These artists, and others (M. Alice Legrow also leaps to mind) are able to create whole worlds, not just sets of characters.
Labels:
background,
cityscape,
influences,
process,
steps
01 August 2010
Another Week, Another Missed Update
Sorry for the radio-silence over the last couple weeks. I have indeed been working on the upcoming Heterochromia page, but it features a subject I find more difficult than that of most other pages. I also would have posted more the past couple weeks (with the exception of days spent helping a friend move, and hours and hours spent watching Inception), but approaching Kon Hayai or my sketchbook made me think guiltily of the work I should be doing instead on the current page. And so, the cause of my inactivity, and definitely the cause of it in the past: feeling that the larger project should consume other creativity-related processes, instead of giving each its turn. I'm finally breaking that now, though I do not have much to bring you of my own creation.Mostly I post to affirm my presence--I am not gone, but continue working on what is a very difficult page for me.
I am thinking that the next update may consist of the second part of Logo Growth.
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